with some help from Nuke.
A look at Resolve and what the basic controls do to your image: without color management, when using a 3D-LUT and what changes when Resolve is switched to ACES.

A look at Resolve and what the basic controls do to your image: without color management, when using a 3D-LUT and what changes when Resolve is switched to ACES.

Read the full article about my first HDR experience.
I found out that I can link a HDR-Vimeo video here on the website and watch this HDR content on a iPhone (X or 11Pro) directly on the page when viewed with Safari. I don’t even have to be in the Vimeo App for that. I did not know that this is possible.
Sadly it doesn’t work on a iPad or MBP that support HDR as well. If the device doesn’t support HDR you will be presented with a down converted SDR version. Please note also that this page needs to be opened directly in Safari on iOS and not from within LinkedIn or Instagram.


The HDR clip is a part of the new article
“1.6.5. Comp before/after view transform (HDR)“.
I am able to see the HDR content:
I am not able to see the HDR content:
If you are able to see the HDR video and can give me some feedback, this would be great.
Here comes another project that I wanted to check out and test. Can I take a very simple scene that I created in Blender out of the box and convert it to render it in ACES? For me it worked out smoothly in this case.


I learned a lot on the way and I am happy to share the results. It can be also found in the menu Learning ACES:
“1.9. FILMIC to ACES“






This a another new entry in the menu Learning ACES:
“1.8. Moving into a bigger gamut“
A look at what happens when you linearize a texture, render it in a scene and use a different view transform than the initial image/texture had.


This a a new entry in the menu Learning ACES:
“1.7. From images to textures“
In the process of writing a new article for the website about textures I digged up some older notes and finally added them here.



Find it in the menu Learning ACES or here:
“1.6. Adding “colors” before/after a view transform“
Today (12th of May 2020) I filed a bug or limitation when working with 8-Bit textures in Blender that need a colorspace transform. So I added some notes of other limitations I ran into in the last weeks and months while exploring Blender & ACES:


Go to the page for some more detailed information.

It’s time to note down some flame related ACES stuff. Here is the first article.
How to work with ACES material and do some basic online work before exporting a ProRes Master for a client.
Click here to read it or find it in the menu “Panicpost – Understanding ACES”.

Resolve writes different color space related metadata when working in ACES into a ProRes file depending on the ODT you have selected.
I wanted to know how this metadata is used when reviewing the ProRes files on a Mac with the Quicktime Player and VLC or when using the Apple Compressor to generate smaller files for client send-outs.
This is another article in the “Learning ACES” menu.