Category: Nerd stuff
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Linearizing images to use as a texture
with Affinity Photo, Nuke and Blender. A look at what happens when you linearize a texture, render it in a scene and use a different view transform than the initial image/texture had. This a a new entry in the menu Learning ACES:“1.7. From images to textures“
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A look at view transforms
and what it means to work under or on top of them. In the process of writing a new article for the website about textures I digged up some older notes and finally added them here. Find it in the menu Learning ACES or here:“1.6. Adding “colors” before/after a view transform“
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Blender & ACES
Limitations with version 2.83 and up to 2.90.3 alpha Today (12th of May 2020) I filed a bug or limitation when working with 8-Bit textures in Blender that need a colorspace transform. So I added some notes of other limitations I ran into in the last weeks and months while exploring Blender & ACES: All…
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Flame & ACES
TAG ONLY – AUTO CONVERT – VIEW TRANSFORM It’s time to note down some flame related ACES stuff. Here is the first article. How to work with ACES material and do some basic online work before exporting a ProRes Master for a client. Click here to read it or find it in the menu “Panicpost…
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Resolve & ACES
Deliver ProRes4444 with different ODTs Resolve writes different color space related metadata when working in ACES into a ProRes file depending on the ODT you have selected. I wanted to know how this metadata is used when reviewing the ProRes files on a Mac with the Quicktime Player and VLC or when using the Apple…
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FCPX SDR and then HDR
First test of the “TooDee ColorBars” for ACES with FCPX After a long time I added a new entry about FCPX.Before I reached here I was checking out first the color processing pipeline of FCPX in the default “Standard Rec.709” library and also the Rec.709 output in a Wide Gamut HDR library. 1.1. FCPX from…
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TooDee ColorBars ACES
ACEScg/Rec.709 VS. Linear sRGB I finally got the time to finish up some more stuff. I created new ColorBars in ACES to be used for future tests. I was using them already testing out HDR in Final Cut Pro X (10.4.8). 2.5.1. TD_ColorBars_ACES
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More ColorCheckers
The next article is finished. It belongs to “Part 2” of the ColorChecker series. This is a deeper comparison of five different ways I tried to get the “best” HDRI result using different tools to process the RAW images. I am “afraid” I have to continue doing more tests. Read it here and find out…
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ColorChecker – Part 2
I am very happy with the new WordPress Theme and the reorganization of the menu structure. It is fun to write new content for the site. But first I added some feedback from ACESCentral where I also post my articles. A little summary can be found now at the end of the first ColorChecker article.…
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DPX & log formats
On my ongoing project at the moment (after the holidays) I have to deal with camera footage from RED RAW, Sony Venice MXF, DJI-DNG and more H.265 drone footage. So I wanted to know how much specular highlight data supports each camera log format. Please continue here.