Brylka – TooDee – PanicPost
Welcome
Brylka.de
Andreas Brylka – Graphiker
Letzte Ausstellung
Ein Holzstich als LP-Cover
Gertraud Brylka-Thieme
Mariechen von Nymwegen – Abdruck einiger Holzstiche
My Photography
North of Spain 2018
360° HDR-Photos
TooDee – at work
Recent Projects
Contact
HDR.toodee.de
SDR next to HDR
HDR gallery
Flat vs. Graded = Wow?
1.1. FCPX from SDR to HDR
1.2. FCPX HDR Dolby PQ
Learning ACES
1.1. Nuke Default vs. OCIO
1.2. Linear Ramps
1.2.5. DPX log encoding limits
Blender
1.3. Using OpenColorIO in Blender
1.4. Blender & ACES 1.2
1.4.1. Blender 4.0 & OCIO v2-release
1.4.2. Blender 3.2 render colorspace overrides
1.5. Blender & ACES Limitations
1.5.1. Blender 4.0 & AgX
1.6. Adding “colors” before/after a view transform
1.6.5. Comp before/after view transform (HDR)
1.6.6. Photoshop & ACES
1.6.7. Photoshop & ACES – Part two
1.7. From images to textures
1.8. Moving into a bigger gamut
1.9. FILMIC to ACES
Understanding ACES
2.1. Display Referred vs. Scene Referred
2.2. Understanding Gamut with ACES and Blender
2.3. HDRI lighting with Blender and ACES
2.3.1. The new Ricoh Theta-Z1
2.4. The “Top 100” Color-Charts & ACES – Part One
2.4.1. RAW to HDRI – Part Two
2.4.2. More ColorCheckers
2.4.3. Eliminate Variables – Part three
2.4.4. Refine and Render
2.4.5. Checking the Colorchecker
2.5.1. TD_ColorBars ACES
2.5.2. TD_ColorBars ACES Export from Resolve
2.5.3. Understanding Resolve Color Management with Nuke
2.6. Flame & ACES
2.6.1. Apply 3D-LUTs in flame and nuke
2.7. The sRGB-Texture IDT
Exploring HDR Displays
3.1. Understanding pixel values and the EOTF
3.2. P3-Wide Gamut and HDR
3.3. Heading to Rec.2020
3.4. Expanding beyond Rec.2020
3.5. One Scene – many images
3.6. Working Space implications
3.7.1. Setup Blender Filmic & AgX (P3)
3.7.2. Working on a P3 Display in MacOS
3.7.3. Mac,P3-Displays & Resolve
3.7.4. Mac,P3-Displays & Resolve – part two
3.7.5. Mac,P3-Displays & FCPX
Numbers and meaning
4.1. Reading of RGB values
4.1.1. It’s getting RAW
Panicpost – commercial break
Anamorphic lenses
Compression – Reboot
Additive Light in linearized Rec.709
Using 3D LUT’s
Final Cut Pro X
FCPX – Easy relinking of remote Edited Projects
FCPX – Spatial Conform Modes
Autodesk Flame – SpeedCheck
Outdated stuff
Compression Series
Compression (Nuke)-Part 1
Compression (Flame)-Part 2
Compression (Canon7D)-Part 3
Compression (Alexa)-Part 4
Compression Revisited – Part 5
Compression -Part 6 – What you see is NOT what you get!
Technicolor-CineStyle
3D & Nuke
FFMpeg/Nuke & OSX
Blog posts
Moving into a bigger gamut
Jun 4, 2020
—
by
daniel@toodee.de
in
Nerd stuff
Linearizing images to use as a texture
Jun 2, 2020
—
by
daniel@toodee.de
in
Nerd stuff
A look at view transforms
May 31, 2020
—
by
daniel@toodee.de
in
Nerd stuff
Blender & ACES
May 12, 2020
—
by
daniel@toodee.de
in
Nerd stuff
Flame & ACES
May 2, 2020
—
by
daniel@toodee.de
in
Nerd stuff
Resolve & ACES
Apr 21, 2020
—
by
daniel@toodee.de
in
Nerd stuff
FCPX SDR and then HDR
Apr 17, 2020
—
by
daniel@toodee.de
in
Nerd stuff
TooDee ColorBars ACES
Apr 14, 2020
—
by
daniel@toodee.de
in
Nerd stuff
More ColorCheckers
Jan 8, 2020
—
by
daniel@toodee.de
in
Nerd stuff
ColorChecker – Part 2
Jan 4, 2020
—
by
daniel@toodee.de
in
Nerd stuff
←
Previous Page
1
…
5
6
7
8
Next Page
→
Facebook
Instagram
LinkedIn
YouTube
Threads
Twitter
Mastodon
Bluesky